games. HPS also publishes Modern Air Power: War Over Vietnam, a simulation of missions in the bombing campaign against North Vietnam; the Air Force Academy uses a version of contemporary aerial conflict for teaching air operations to its cadets.
Joint Operational and Strategic Level
Uncommon Valor, Matrix Games, covers the Southwest Pacific area campaign from May 1942 to December 1943, in one-day turns, modeling ground, naval and aerial combat on a 1:3,000,000 map of the Southwest Pacific. War in the Pacific, also by Matrix Games, is similar to Uncommon Valor but covers the entire four years of war in the Pacific Theater as single game. Gary Grigsby’s World at War and Gary Grigsby’s World at War: A World Divided, both by Matrix Games, are the original release and updated simulation of all of World War II in a system which allows for command of five separate forces (Germany, Japan, USSR, China and the Western Allies) mobilizing national resources to engage in sea, land and air campaigns.
Conclusions
Willmuth concluded from his study that “…simulations…offer insights, perspectives and opportunities for the serious student unmatched anywhere else.”3 He went on to state that the failure “…to harness the power, speed, and three-dimensional insights of a computer simulation for the study of history seems a terrible waste of assets.”4 Kerry MacIntyre earlier concluded that the concepts of FM 22-100 Army Leadership could be taught with the use of COTS wargames.5 Jeffery M. Shoemaker also concluded COTS wargames could be used to convey concepts of Battlefield Operating Systems, and developed an evaluation criteria matrix to assist in COTS wargame selection.6 These conclusions remain relevant, evidenced by the presentation of F2C2 as a free download, but today’s suite of COTS simulations is greater and we can anticipate those of the future will be even better, for even more powerful and portable computers.
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1 Willmuth, Thomas J.; MAJ, AV; THE STUDY OF MILITARY HISTORY THROUGH COMMERCIAL WAR GAMES: A LOOK AT OPERATION CRUSADER WITH THE OPERATIONAL ART OF WAR. Fort Leavenworth: USACGSC, 2001.
2 Willmuth, op cit., pg. 8.
3 Willmuth, op cit., pg. 90.
4 Willmuth, op cit., pg. 92.
5 MacIntyre, Kerry; Major, Ordnance Corps; Analysis in the Utility of Commercial Wargaming Simulation Software for Army Organizational Leadership Development. Fort Leavenworth: USACGSC, 2000; pg. 48.
6 Shoemaker, Jeffery M.; MAJ, USA; THE APPLICATION OF OFF-THE-SHELF MILITARY SIMULATIONS TO TRAIN DECISION MAKING AND TEACH TACTICS. Fort Leavenworth: USACGSC, 2003. |